// *** COMMON CROSS-BROWSER COMPATIBILITY CODE ***var isDOM=document.getElementById?1:0;var isIE=document.all?1:0;var isNS4=navigator.appName=='Netscape'&&!isDOM?1:0;var isIE4=isIE&&!isDOM?1:0;var isOp=window.opera?1:0;var isDyn=isDOM||isIE||isNS4;function getRef(id, par){ par=!par?document:(par.navigator?par.document:par); return (isIE ? par.all[id] :  (isDOM ? (par.getElementById?par:par.ownerDocument).getElementById(id) :  (isNS4 ? par.layers[id] : null)));}function getSty(id, par){ var r=getRef(id, par); return r?(isNS4?r:r.style):null;}if (!window.LayerObj) var LayerObj = new Function('id', 'par', 'this.ref=getRef(id, par); this.sty=getSty(id, par); return this');function getLyr(id, par) { return new LayerObj(id, par) }function LyrFn(fn, fc){ LayerObj.prototype[fn] = new Function('var a=arguments,p=a[0],px=isNS4||isOp?0:"px"; ' +  'with (this) { '+fc+' }');}LyrFn('x','if (!isNaN(p)) sty.left=p+px; else return parseInt(sty.left)');LyrFn('y','if (!isNaN(p)) sty.top=p+px; else return parseInt(sty.top)');LyrFn('vis','sty.visibility=p');LyrFn('bgColor','if (isNS4) sty.bgColor=p?p:null; ' + 'else sty.background=p?p:"transparent"');LyrFn('bgImage','if (isNS4) sty.background.src=p?p:null; ' + 'else sty.background=p?"url("+p+")":"transparent"');LyrFn('clip','if (isNS4) with(sty.clip){left=a[0];top=a[1];right=a[2];bottom=a[3]} ' + 'else sty.clip="rect("+a[1]+"px "+a[2]+"px "+a[3]+"px "+a[0]+"px)" ');LyrFn('write','if (isNS4) with (ref.document){write(p);close()} else ref.innerHTML=p');LyrFn('alpha','var f=ref.filters,d=(p==null); if (f) {' + 'if (!d&&sty.filter.indexOf("alpha")==-1) sty.filter+=" alpha(opacity="+p+")"; ' + 'else if (f.length&&f.alpha) with(f.alpha){if(d)enabled=false;else{opacity=p;enabled=true}} }' + 'else if (isDOM) sty.MozOpacity=d?"":p+"%"');function setLyr(lVis, docW, par){ if (!setLyr.seq) setLyr.seq=0; if (!docW) docW=0; var obj = (!par ? (isNS4 ? window : document.body) :  (!isNS4 && par.navigator ? par.document.body : par)); var IA='insertAdjacentHTML', AC='appendChild', newID='_js_layer_'+setLyr.seq++; if (obj[IA]) obj[IA]('beforeEnd', '<div id="'+newID+'" style="position:absolute"></div>'); else if (obj[AC]) {  var newL=document.createElement('div');  obj[AC](newL); newL.id=newID; newL.style.position='absolute'; } else if (isNS4) {  var newL=new Layer(docW, obj);  newID=newL.id; } var lObj=getLyr(newID, par); with (lObj) if (ref) { vis(lVis); x(0); y(0); sty.width=docW+(isNS4?0:'px') } return lObj;}var CSSmode=document.compatMode;CSSmode=(CSSmode&&CSSmode.indexOf('CSS')!=-1)||isDOM&&!isIE||isOp?1:0;if (!window.page) var page = { win: window, minW: 0, minH: 0, MS: isIE&&!isOp, db: CSSmode?'documentElement':'body' }page.winW=function() { with (this) return Math.max(minW, MS?win.document[db].clientWidth:win.innerWidth) }page.winH=function() { with (this) return Math.max(minH, MS?win.document[db].clientHeight:win.innerHeight) }page.scrollX=function() { with (this) return MS?win.document[db].scrollLeft:win.pageXOffset }page.scrollY=function() { with (this) return MS?win.document[db].scrollTop:win.pageYOffset }// *** MOUSE EVENT CONTROL FUNCTIONS ***// Most of these are passed the relevant 'menu Name' and 'item Number'.// The 'with (this)' means it uses the properties and functions of the current menu object.function popOver(mN, iN) { with (this){ // Cancel any pending menu hides from a previous mouseout. clearTimeout(hideTimer); // Set the 'over' variables to point to this item. overM = mN; overI = iN; // Call the 'onMouseOver' event if it exists, and the item number is 1 or more. if (iN && this.onmouseover) onmouseover(mN, iN); // Remember what was lit last time, and compute a new hierarchy. litOld = litNow; litNow = new Array(); var litM = mN, litI = iN; while(1) {  litNow[litM] = litI;  // If we've reached the top of the hierarchy, exit loop.  if (litM == 'root') break;  // Otherwise repeat with this menu's parent.  litI = menu[litM][0].parentItem;  litM = menu[litM][0].parentMenu; } // If the two arrays are the same, return... no use hiding/lighting otherwise. var same = true; for (var z in menu) if (litNow[z] != litOld[z]) same = false; if (same) return; // If this is a different menu, clear another pending show. clearTimeout(showTimer); // Cycle through menu array, lighting and hiding menus as necessary. for (thisM in menu) with (menu[thisM][0]) {  // Doesn't exist yet? Keep rollin'...  if (!lyr) continue;  // The number of this menu's item that is to be lit, undefined if none.  litI = litNow[thisM];  oldI = litOld[thisM];  // If it's lit now and wasn't before, highlight...  if (litI && (litI != oldI)) changeCol(thisM, litI, true);  // If another item was lit but isn't now, dim the old item.  if (oldI && (oldI != litI)) changeCol(thisM, oldI, false);  // Make sure if it's lit, it's shown, and set the visNow flag.  if (litI && !visNow && (thisM != 'root'))  {   showMenu(thisM);   visNow = true;  }  // If this menu has no items from the current hierarchy in it, and is currently  // onscreen, call the hide function.  if (isNaN(litI) && visNow)  {   hideMenu(thisM);   visNow = false;  } } // Get target menu to show - if we've got one, position & show it. // If this menu is set to show submenus on click, skip this. nextMenu = ''; if ((menu[mN][iN].type == 'sm:') && !menu[mN][0].subsOnClick) {  // The target menu and the layer object of the current menu itself (not this item).  var targ = menu[mN][iN].href, lyrM = menu[mN][0].lyr;// EXTRA CODE - Uncomment these lines to enable dynamic create-as-needed menu support,// where you can create only the root menu on page load and others when you point at them.// I would recommend using this for single-frame menus only, and changing the "Events"// section of the code to call pMenu.update(false, 'root') on page load for all browsers// and disabling "fast" inline creation mode. Bear in mind this won't work in Opera 5/6.//if (!menu[targ][0].lyr) update(false, targ);//if (!menu[targ][0].lyr) return;  // Either show immediately or after a delay if set by passing it to the position and show functions.  // Set nextMenu to the impending show, so the popOut() function knows when not to cancel it.  var showStr = 'with ('+myName+') { menu.'+targ+'[0].visNow = true; ' +   'position("'+targ+'"); showMenu("'+targ+'") }';  nextMenu = targ;  if (showDelay) showTimer = setTimeout(showStr, showDelay);  else eval(showStr); }}}function popOut(mN, iN) { with (this){ // Sometimes, across frames, overs and outs can get confused. // So, return if we're exiting an item we have yet to enter... if ((mN != overM) || (iN != overI)) return; // Evaluate the onmouseout event, if any. if (this.onmouseout) onmouseout(mN, iN); var thisI = menu[mN][iN]; // Stop showing another menu if this item isn't pointing to the same one. if (thisI.href != nextMenu) {  clearTimeout(showTimer);  nextMenu = ''; } // Hide all menus rapidly (if it's a root menu item without a popout) or as specified. // Remember that the timeout is cancelled by another instance of the over function. // Calling 'over("root", 0)' hides all menus but the root menu, and highlights no items. // If hideDelay equals zero the menus are never hidden. if (hideDelay) {  var delay = ((mN == 'root') && (thisI.type != 'sm:')) ? 50 : hideDelay;  hideTimer = setTimeout(myName + '.over("root", 0)', delay); } // Clear the 'over' variables. overM = 'root'; overI = 0;}}function popClick(mN, iN) { with (this){ // Evaluate the onclick event, if any. if (this.onclick) onclick(mN, iN); var thisI = menu[mN][iN], hideM = true; with (thisI) switch (type) {  // Targeting another popout? Either activate show-on-click or skip to the end.  case 'sm:':  {   if (menu[overM][0].subsOnClick)   {    menu[href][0].visNow = true;    position(href);    showMenu(href);    hideM = false;   }   break;  }  // A JavaScript function? Eval() it and break out of switch.  case 'js:': { eval(href); break }  // Otherwise, point to the window if nothing else and navigate.  case '': type = 'window';  default: if (href) eval(type + '.location.href = "' + href + '"'); } // Hide all menus if we're supposed to. if (hideM) over('root', 0);}}function popChangeCol(mN, iN, isOver) { with (this.menu[mN][iN]){ if (!lyr || !lyr.ref) return; // Pick a new background colour, and decide on whether it's an image (contains a period?). var col = isOver?overCol:outCol; var bgFn = (col.indexOf('.')==-1) ? 'bgColor' : 'bgImage'; // Then we do it before or after the text/border change due to Netscape bugs. if (isNS4) lyr[bgFn](col); // Test for CSS text/border style changes, we can skip them if not needed. // In Netscape 4, rewrite layer contents if required (causes a little flickering)... // Otherwise manipulate the DOM tree for IE/NS6+ (faster than rewriting contents). if ((overClass != outClass) || (outBorder != overBorder)) with (lyr) {  if (isNS4) write(this.getHTML(mN, iN, isOver));  else  {   ref.className = (isOver ? overBorder : outBorder);   var chl = (isDOM ? ref.childNodes : ref.children)   if (chl) for (var i = 0; i < chl.length; i++) chl[i].className = isOver?overClass:outClass;  } } if (!isNS4) lyr[bgFn](col); // Alpha filtering activated? Might as well set that then too... // Weirdly it has to be done after the border change, another random Mozilla bug... if (outAlpha != overAlpha) lyr.alpha(isOver ? overAlpha : outAlpha);}}function popPosition(posMN) { with (this){ // Pass a menu name to position, or nothing to position all menus. for (mN in menu) {  if (posMN && (posMN != mN)) continue;  with (menu[mN][0])  {   // If the menu hasn't been created or is not set to be visible, loop.   if (!lyr || !lyr.ref || !visNow) continue;   // Set up some variables and the initial calculated positions.   var pM, pI, newX = eval(offX), newY = eval(offY);   // Find its parent menu references, if it's not the topmost root menu.   if (mN != 'root')   {    pM = menu[parentMenu];    pI = pM[parentItem].lyr;    // Having no parent item is a bad thing, especially in cross-frame code.    if (!pI) continue;   }   // Find parent window for correct page object, or this window if not.   var eP = eval(par);   var pW = (eP && eP.navigator ? eP : window);   // Find proper numerical values for the current window position + edges, so menus   // don't make a beeline for the upper-left corner of the page.   with (pW.page) var sX=scrollX(), wX=sX+winW(), sY=scrollY(), wY=winH()+sY;   wX = isNaN(wX)||!wX ? 9999 : wX;   wY = isNaN(wY)||!wY ? 9999 : wY;   // Relatively positioned submenus? Add parent menu/item position & check screen edges.   if (pM && typeof(offX)=='number') newX = Math.max(sX,    Math.min(newX+pM[0].lyr.x()+pI.x(), wX-menuW-(isIE?5:20)));   if (pM && typeof(offY)=='number') newY = Math.max(sY,    Math.min(newY+pM[0].lyr.y()+pI.y(), wY-menuH-(isIE?5:20)));   // Assign the final calculated positions.   lyr.x(newX);   lyr.y(newY);  } }}}// *** MENU OBJECT CONSTRUCTION FUNCTIONS ***// This takes arrays of data and names and assigns the values to a specified object.function addProps(obj, data, names, addNull){ for (var i = 0; i < names.length; i++) if(i < data.length || addNull) obj[names[i]] = data[i];}function ItemStyle(){ // Like the other constructors, this passes a list of property names that correspond to the list // of arguments. var names = ['len', 'spacing', 'popInd', 'popPos', 'pad', 'outCol', 'overCol', 'outClass',  'overClass', 'outBorder', 'overBorder', 'outAlpha', 'overAlpha', 'normCursor', 'nullCursor']; addProps(this, arguments, names, true);}function popStartMenu(mName) { with (this){ // Create a new array within the menu object if none exists already, and a new menu object within. if (!menu[mName]) { menu[mName] = new Array(); menu[mName][0] = new Object(); } // Clean out existing items in this menu in case of a menu update. // actMenu is a reference to this menu for addItem() function later, while the local variable // aM is a quick reference to the current menu descriptor -- array index 0, 1+ are items. actMenu = menu[mName]; aM = actMenu[0]; actMenu.length = 1; // Not all of these are actually passed to the constructor -- the last few are null. // N.B: I pass 'isVert' twice so the first parameter (the menu name) is overwritten & ignored. var names = ['isVert', 'isVert', 'offX','offY', 'width', 'itemSty', 'par',  'parentMenu', 'parentItem', 'visNow', 'oncreate', 'subsOnClick']; addProps(aM, arguments, names, true); // extraHTML is a string added to menu layers for things like dropshadows, backgrounds etc. aM.extraHTML = ''; // Set the menu dimensions to zero initially. Also these are used to position items. aM.menuW = aM.menuH = 0; // Reuse old layers if we can, no use creating new ones every time the menus refresh. if (!aM.lyr) aM.lyr = null;  // Assign a default oncreate event to the root menu to show it. if (mName == 'root') menu.root[0].oncreate = new Function('this.visNow=true; ' +  myName + '.position("root"); this.lyr.vis("visible")');}}function popAddItem() { with (this) with (actMenu[0]){ // 'with' the current menu object and active menu descriptor object from startMenu(). // Add these properties onto a new 'active Item' at the end of the active menu. var aI = actMenu[actMenu.length] = new Object(); // Add function parameters to object. Again, the last few are undefined, set later. var names = ['text', 'href', 'type', 'itemSty', 'len', 'spacing', 'popInd', 'popPos',  'pad', 'outCol', 'overCol', 'outClass', 'overClass', 'outBorder', 'overBorder',  'outAlpha', 'overAlpha', 'normCursor', 'nullCursor',  'iX', 'iY', 'iW', 'iH', 'lyr']; addProps(aI, arguments, names, true); // Find an applicable itemSty -- either passed to this item or the menu[0] object. var iSty = (arguments[3] ? arguments[3] : actMenu[0].itemSty); // Loop through its properties, add them if they don't already exist (overridden e.g. length). for (prop in iSty) if (aI[prop]+'' == 'undefined') aI[prop] = iSty[prop]; // In NS4, since borders are assigned to the contents rather than the layer, increase padding. if (aI.outBorder) {  if (isNS4) aI.pad++; } // The actual dimensions of the items, store here as properties so they can be accessed later. aI.iW = (isVert ? width : aI.len); aI.iH = (isVert ? aI.len : width); // The spacing of the previous menu item in this menu, if relevant. var lastGap = (actMenu.length > 2) ? actMenu[actMenu.length - 2].spacing : 0; // 'spc' is the amount we subtract from this item's position so borders overlap a little. // Of course we don't do it to the first item. var spc = ((actMenu.length > 2) && aI.outBorder ? 1 : 0); // We position this item at the end of the current menu's dimensions, // and then increase the menu dimensions by the size of this item. if (isVert) {  menuH += lastGap - spc;  aI.iX = 0; aI.iY = menuH;  menuW = width; menuH += aI.iH; } else {  menuW += lastGap - spc;  aI.iX = menuW; aI.iY = 0;  menuW += aI.iW; menuH = width; } // When we are running in proper 'CSS1Compat' mode, borders affect widths differently, so we // subtract some pixels here to go with the old 'loose' specification. Swap this around if you // want your documents to conform with the new specs. if (aI.outBorder && CSSmode) {  aI.iW -= 2;  aI.iH -= 2; }}}// *** MAIN MENU CREATION/UPDATE FUNCTIONS ***// Returns the inner HTML of an item, used for menu generation, and highlights in NS4.function popGetHTML(mN, iN, isOver) { with (this){ var itemStr = ''; with (menu[mN][iN]) {  var textClass = (isOver ? overClass : outClass);  // If we're supposed to add a popout indicator, add it before text so it appears below in NS4.  if ((type == 'sm:') && popInd)  {   if (isNS4) itemStr += '<layer class="' + textClass + '" left="'+ ((popPos+iW)%iW) +    '" top="' + pad + '" height="' + (iH-2*pad) + '">' + popInd + '</layer>';   else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' +    ((popPos+iW)%iW) + 'px; top: ' + pad + 'px; height: ' + (iH-2*pad) + 'px">' + popInd + '</div>';  }  // For NS4, if a border is assigned, add a spacer to push border out to layer edges.  // Add a link both to generate an onClick event and to stop the ugly I-beam text cursor appearing.  if (isNS4) itemStr += (outBorder ? '<span class="' + (isOver?overBorder:outBorder) +   '"><spacer type="block" width="' + (iW-8) + '" height="' + (iH-8) + '"></span>' : '') +   '<layer left="' + pad + '" top="' + pad + '" width="' + (iW-2*pad) + '" height="' +   (iH-2*pad) + '"><a class="' + textClass + '" href="#" ' +   'onClick="return false" onMouseOver="status=\'\'; ' + myName + '.over(\'' + mN + '\',' +   iN + '); return true">' + text + '</a></layer>';  // IE4+/NS6 is an awful lot easier to work with sometimes.  else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' + pad +   'px; top: ' + pad + 'px; width: ' + (iW-2*pad) + 'px; height: ' + (iH-2*pad) + 'px">' +   text + '</div>'; } return itemStr;}}// The main menu creation/update routine. The first parameter is 'true' if you want the script// to use document.write() to create the menus. Second parameter is optionally the name of one// menu only to update rather then create all menus.function popUpdate(docWrite, upMN) { with (this){ // 'isDyn' (set at the very top of the script) signifies a DHTML-capable browser. if (!isDyn) return; // Loop through menus, using properties of menu description object (array index 0)... for (mN in menu) with (menu[mN][0]) {  // If we're updating one specific menu, only run the code for that.  if (upMN && (upMN != mN)) continue;  // Variable for holding HTML for items.  var str = '';  // Remember, items start from 1 in the array (0 is menu object itself, above).  // Also use properties of each item nested in the other with() for construction.  for (var iN = 1; iN < menu[mN].length; iN++) with (menu[mN][iN])  {   // An ID for divs/layers contained within the menu.   var itemID = myName + '_' + mN + '_' + iN;   // Now is a good time to assign another menu's parent to this if we've got a popout item.   var targM = menu[href];   if (targM && (type == 'sm:'))   {    targM[0].parentMenu = mN;    targM[0].parentItem = iN;   }   // Have we been given a background image? It'll have a period in its name if so...   var isImg = (outCol.indexOf('.') != -1) ? true : false;   // NS6 uses a different cursor name for the 'hand' cursor than IE.   if (!isIE && normCursor=='hand') normCursor = 'pointer';   // Create a div or layer text string with appropriate styles/properties.   // OK, OK, I know this is a little obtuse in syntax, but it's small...   // At the end we set the alpha transparency (if specified) and the mouse cursor.   if (isDOM || isIE4)   {    str += '<div id="' + itemID + '" ' + (outBorder ? 'class="'+outBorder+'" ' : '') +     'style="position: absolute; left: ' + iX + 'px; top: ' + iY + 'px; width: ' + iW +     'px; height: ' + iH + 'px; z-index: 1000; background: ' + (isImg?'url('+outCol+')':outCol) +     ((typeof(outAlpha)=='number') ? '; filter: alpha(opacity='+ outAlpha + '); -moz-opacity: ' +      (outAlpha/100) : '') +     '; cursor: ' + ((type!='sm:' && href) ? normCursor : nullCursor) + '" ';   }   else if (isNS4)   {    // NS4's borders must be assigned within the layer so they stay when content is replaced.    str += '<layer id="' + itemID + '" left="' + iX + '" top="' + iY + '" width="' +     iW + '" height="' + iH + '" z-index="1000" ' +     (outCol ? (isImg ? 'background="' : 'bgcolor="') + outCol + '" ' : '');   }   // Add mouseover and click handlers, contents, and finish div/layer.   var evtMN = '(\'' + mN + '\',' + iN + ')"';   str += 'onMouseOver="' + myName + '.over' + evtMN +     ' onMouseOut="' + myName + '.out' + evtMN +     ' onClick="' + myName + '.click' + evtMN + '>' +     getHTML(mN, iN, false) + (isNS4 ? '</layer>' : '</div>');  // End loop through items and with(menu[mN][iN]).  }  // The parent frame for this menu, if any.  var eP = eval(par);  // Do not ask me why Opera makes me set a timeout now rather than later, or in fact have  // to set a timeout at all to get references to the divs we are about to create.  // But, it makes the cross-frame version of the script actually work, so there's a benefit.  setTimeout(myName + '.setupRef(' + docWrite + ', "' + mN + '")', 50);  // Initial menu visibility, hidden unless tweaked otherwise.  var mVis = visNow ? 'visible' : 'hidden';  // For Fast creation mode (default for IE, NS6, Opera), write the menus to the document now.  // I'm adding a bit to the widths for safety as borders are different across browsers.  if (docWrite)  {   // Find the right target frame.   var targFr = (eP && eP.navigator ? eP : window);   targFr.document.write('<div id="' + myName + '_' + mN + '_Div" style="position: absolute; ' +    'visibility: ' + mVis + '; left: 0px; top: 0px; width: ' + (menuW+2) + 'px; height: ' +    (menuH+2) + 'px; z-index: 1000">' + str + extraHTML + '</div>');  }  else  {   // Create a new layer/div object dynamically using my setLyr() function above.   // If we've got a layer created already, there's no use creating another!.   // In IE4, we must shrink the menus to stop them sizing to the full body size -- thanks   // to Jeff Blum and Paul Maden for debugging this for me :). If the layer has been created,   // we've got to set a timeout to fix up IE4 again for some obscure reason.   if (!lyr || !lyr.ref) lyr = setLyr(mVis, menuW, eP);   else if (isIE4) setTimeout(myName + '.menu.' + mN + '[0].lyr.sty.width=' + (menuW+2), 50);   // Give it a high Z-index, and write its content.   with (lyr) { sty.zIndex = 1000; write(str + extraHTML) }  } // End loop through menus and with (menu[mN][0]). }}}function popSetupRef(docWrite, mN) { with (this) with (menu[mN][0]){ // Get a reference to a div, only needed for Fast creation mode. if (docWrite || !lyr || !lyr.ref) lyr = getLyr(myName + '_' + mN + '_Div', eval(par)); // Loop through menu items again to set up individual references. for (var i = 1; i < menu[mN].length; i++)  menu[mN][i].lyr = getLyr(myName + '_' + mN + '_' + i, (isNS4?lyr.ref:eval(par))); // Call the 'oncreate' method of this menu if it exists (e.g. to show root menu). if (menu[mN][0].oncreate) oncreate();}}// *** POPUP MENU MAIN OBJECT CONSTRUCTOR ***function PopupMenu(myName){ // These are the properties of any PopupMenu objects you create. this.myName = myName; // Manage what gets lit and shown when. this.showTimer = 0; this.hideTimer = 0; this.showDelay = 0; this.hideDelay = 500; this.showMenu = ''; // 'menu': the main data store, contains subarrays for each menu e.g. pMenu.menu['root'][]; this.menu =  new Array(); // litNow and litOld arrays control what items get lit in the hierarchy. this.litNow = new Array(); this.litOld = new Array(); // The item the mouse is currently over. Used by click processor to help NS4. this.overM = 'root'; this.overI = 0; // The active menu, to which addItem() will assign its results. this.actMenu = null; // Functions to create and manage the menu. this.over = popOver; this.out = popOut; this.changeCol = popChangeCol; this.position = popPosition; this.click = popClick; this.startMenu = popStartMenu; this.addItem = popAddItem; this.getHTML = popGetHTML; this.update = popUpdate; this.setupRef = popSetupRef; // Default show and hide functions, overridden in the example script by the clipping routine. this.showMenu = new Function('mName', 'this.menu[mName][0].lyr.vis("visible")'); this.hideMenu = new Function('mName', 'this.menu[mName][0].lyr.vis("hidden")');}// *** START EDITING HERE, READ THIS SECTION CAREFULLY! ***////// Before you start, make sure you've read the "Conditions Of Use" in this HTML document// or on my site. Anyway, this menu script is split up into several sections. They are://// (1) ITEMSTYLES - These define the colour and size of menu items. Required to run.// (2) MENU DATA - These specify the text and links in the menu. Required to run.// (3) MENU EFFECTS - Want to remove, or change borders, shadows and animation? Edit them here,//     or you can delete this section entirely to remove extra effects.// (4) EVENTS - Activate the menu(s), and choose creation mode (Dynamic / Fast) etc. I recommend//     you read it, but you only really need to change it if you want multiple menus on one page,//     or are trying to combine this with other JavaScripts. Required to run.// (5) OPTIONAL CODE - Extra features like adding clicking to 'sm:' items or status messages on//     mouseover. Animation/effects functions are here too. You can skip or delete this entirely.// (6) FRAMESET README - If you're using a frameset, read this, it explains what you need to do.// *** (1) ITEMSTYLES ***//// First of all we must create ItemStyles to use in the menu. ItemStyles are a collection of// dimensions, colours, and font/border stylesheet class names that you can 'apply' to menus// and items later on for a consistent look. The (somewhat lengthy) syntax is://// styleName = new ItemStyle(length of items, spacing after items, 'popout indicator HTML',//  popout indicator position, padding of text within item, 'out background colour or image//  filename', 'hover background colour or filename', 'out text stylesheet class', 'hover text class',//  'out border stylesheet class', 'hover border class', out opacity percentage or null to make//  it fully opaque, hover opacity percentage or null, 'CSS mouse cursor for normal items',//  'CSS cursor for sm: and blank items');//// One thing that needs explaining is the popout indicator position -- you pass a positive// integer to position it from the left of the item, and a negative integer to position it from// the right edge of the item -- see the example code below if that doesn't make much sense.// Pass an empty string '' as the over or out background for a transparent background.// If you pass 'hand' as a cursor, the script automatically translates it to 'pointer' for NS6.// All stylesheet text/border classes come from the <STYLE> tag in this document, you can change// the font and border colours and styles used there.//// Here are some examples used in this menu demo, read through and see how they're formatted,// then try tweaking some of the numbers and refreshing the page:// 'horizontal Bar' style: menu items that use this ItemStyle are 40px wide, have 10px gaps// between them, no popout indicator (the ">" in some menus) or popout indicator position,// 0px padding of the text within items, #336699 background colour, a hover colour of #6699CC,// 'highText' is the stylesheet class used for the menu text both normally and when highlighted,// no border styles, 'null' means fully opaque items (set them to numbers between 0 and 100 to// enable semitranslucency), and the 'hand'/'default' cursors are used for linked/submenu items.var hBar = new ItemStyle(102, 0, '', 0, 0, '0', '', 'itemText', 'itemText', '', '', null, null, 'hand', 'default');// The 'sub Menu' items: 22px long, 0px spacing, a 'greater than' sign for a popout indicator// (you may wish to use an image tag?), the popout indicator is positioned 15px from the right// edge of the item, items have 3px padding, some colours, it uses 'lowText' as the dimmed text// class but 'highText' when it is moused over, and 'itemBorder' as the border stylesheet class.// No opacity is used, and they have the same cursors as the above ItemStyle.var subM = new ItemStyle(22, 0, '&gt;', -15, 3, '#CCCCcc', '#cccccc', 'itemText', 'itemHover', 'itemBorder', 'itemBorder', 50, 95, 'hand', 'default');// 'subBlank' is similar, but has an 'off' border the same colour as its background so it// appears borderless when dim, and 1px spacing between items to show the hover border.var subBlank = new ItemStyle(22, 1, '&gt;', -15, 3, '#CCCCDD', '#6699CC', 'lowText', 'highText', 'itemBorderBlank', 'itemBorder', null, null, 'hand', 'default');// The purplish 'button' style also has 1px spacing to show up the fancy border, and it has// different colours/text and less padding. They also have translucency set -- these items// are 80% opaque when dim and 95% when highlighted. It uses the 'crosshair' cursor for items.var button = new ItemStyle(22, 1, '&gt;', -15, 2, '#006633', '#CC6600', 'buttonText', 'buttonHover', 'buttonBorder', 'buttonBorderOver', 80, 95, 'hand', 'default');// *** (2) MENU DATA ***//// Read this section VERY CAREFULLY, it explains how to arrange and tweak the menus themselves.// To use this script you must create one or more PopupMenu() objects, that will contain all// the menu data and settings used. This demo contains one, named 'pMenu', although you can// have as many totally separate menus as you want on one page.//    Next we add menus and items to the object, using its startMenu() and addItem()// commands. Each menu object MUST contain one menu named 'root', which is the first, always// visible menu. The syntax of the startMenu() command is://// startMenu('menu name', Vertical menu (true/false)?, left, top, width, default ItemStyle//  for items in this menu, optional parent frame/window or layer in which this menu resides);//// In order, the parameters are a name for the menu like 'root' or 'mFile', which you can use to// refer to this menu from other menus, to pop it out.//    Next, pass 'true' if you want this to be a vertical stacked menu or 'false' if you want this// to be a horizontal menu bar. You can orientate each menu differently this way.//   The Left and Top positions allow you to locate this menu either absolutely from the page or// relative to menu item that pops it out. If you want to offset this menu from the item that pops// it out, set the positions as NUMBERS, e.g. 130, 10 would put the upper-left corner of this menu// 130px across and 10px down from the upper-left corner of the item that popped it out.//   If you put '130', '10' as positions in QUOTES, you can position the menu from the upper-left// corner of the whole page. These strings can also include formulae to centre or scroll the menu,// examples are included later on. Note: the 'root' menu is always positioned from the page corner.//    The 'width' depends on the orientation of the menu -- for vertical menus it's the width,// for horizontal menus it is the height. Basically, it's the constant dimension for all the items.//    The parent window or layer parameter is optional, if not specified the current window is// used -- this example does not use frames. See the frameset example file if you're using them,// they are strings that when evaluated return a reference, like 'window.top'.//// Once you have created a menu, you add items to that menu using the addItem() command.// You must give it THREE compulsory parameters: 1) The HTML/text to display in the item. 2) The// menuname/filename/URL the item activates. 3) The action type or target frame of that item.// All other parameters are optional -- you can override the menu's default ItemStyle with the// item's own, and optionally override that was well by specifying a list of parameters in the// same order as an ItemStyle, to give each item its own dimensions / colours etc.// See the example menu below for an example of these extras...//// addItem('Text', 'URL or menuname', 'action type', optional ItemStyle, length, spacing,//  'popout indicator', popout indicator position, etc... in the same order as ItemStyles);//// The third parameter, 'action type', tells the script what to do with the second parameter.// You can tell the script to load a file in the current window or a particular frame, tell it// to pop out a menu, or tell it to run a JavaScript command. You do these like this://// addItem('Text', 'file.html', ''); //blank means opens up 'file.html' in the current window.// addItem('Text', 'file.html', 'parent.content');  //opens 'file.html' in a frame named 'content'.// addItem('Text', 'menuName', 'sm:');  //pops out another submenu called 'menuName'.// addItem('Text', 'alert("Hello")', 'js:');  //runs a JavaScript command when clicked.//// Frame names should be valid JavaScript syntax, e.g. 'top.frameName' or 'parent.popupWin',// evaluated from the the window containing the main script (this one). Also, this system means// 'sm:' items aren't normally clickable. If you do want to add click or mouseover actions to// items, see the "Optional Code" section of the script below.// // See the example below if this seems complicated, it's quite easy once you get the hang of it.// Thanks to Martin J. Cole for originally suggesting the syntax!// If you want more information, there's a FAQ (Frequently Asked Questions) section on my// site: http://www.twinhelix.com, on the 'Popup Menus' page, or try the 'Site Forums" perhaps.// A PopupMenu() object must be passed its own name so it can reference itself when the menu// is active. We also use a 'with' block to work with its properties and functions below.var pMenu = new PopupMenu('pMenu');with (pMenu){// *** MOVE OR CENTRE THE MENU HERE ***// To centre it, or scroll with the window etc, just include a global variable or formula as one// of the positions. This script includes my page object, which has several useful methods, namely// 'page.winW()', 'page.winH()', 'page.scrollY()' and 'page.scrollX()'. These return the current// dimensions of the visible window area and the scroll position of the window, which can be// used to position menus however you want. Try replacing the first startMenu() below with one of// these commented lines, and scroll/resize the window to see how they work.//startMenu('root', false, 'page.winW()/2 - pMenu.menu.root[0].menuW/2', 0, 17, hBar); // Centres.//startMenu('root', false, 10, 'page.scrollY()', 17, hBar); // Floats with window as you scroll.//startMenu('root', false, 10, 0, 17, hBar, 'frameName'); // To create in subframe.// The 'root' menu is horizontal, positioned at (x = 180, y = 0) and is 17px high, and items// by default use the colours and dimensions in the 'hBar' ItemStyle defined above.// This menu is also positioned over a similarly-coloured table in the HTML document above.startMenu('root', false, 185, 20, 75, hBar);// The text is a space then 'File', and this item pops out the 'mFile' submenu when moused over// as we've set 'sm:' as the action type. If you want to assign a click action (e.g. navigating to// a file) to one of these 'sm:' items, see the 'Optional Code' section below.addItem('<IMG SRC=./images/blank.gif WIDTH=64 HEIGHT=85 BORDER=0>', 'mNews', 'sm:');addItem('<IMG SRC=./images/blank.gif WIDTH=64 HEIGHT=73 BORDER=0>', 'mPMB', 'sm:');addItem('<IMG SRC=./images/blank.gif WIDTH=64 HEIGHT=64 BORDER=0>', 'mStuff', 'sm:');addItem('<IMG SRC=./images/blank.gif WIDTH=64 HEIGHT=64 BORDER=0>', '', '');addItem('<IMG SRC=./images/blank.gif WIDTH=64 HEIGHT=64 BORDER=0>', 'mNull', 'sm:');addItem('<IMG SRC=./images/blank.gif WIDTH=68 HEIGHT=64 BORDER=0>', 'mOrder', 'sm:');// addItem('&nbsp; Guitars', 'mGuitars', 'sm:');// addItem('&nbsp; Basses', 'mBasses', 'sm:');// addItem('&nbsp; Help', 'mHelp', 'sm:');// Next is an example of a Javascript function embedded in the menu, to open a new window...// Also, note the extra optional 4th and 5th parameters -- this menu item is 80px long,// rather than the default length from the ItemStyle.// addItem('&nbsp; Visit My Site', 'window.open("http://www.twinhelix.com")', 'js:', hBar, 80);// This is a vertical menu positioned 0px across and 22px down from its trigger, and is 80px wide.startMenu('mNull', true, 0, 22, 80, subM);// The URLs are set to # here, be sure to replace them with your path/file names or JS functions!// Also note how all the types are '', indicating these links open in the current frame.startMenu('mEdit', true, 0, 22, 80, subM);addItem('Cut', '#', '');addItem('Copy', '#', '');addItem('Paste', '#', '');addItem('Convert', 'mConvert', 'sm:');// RECENTLY ADDEDstartMenu('mNews', true, -28, 88, 126, subM);// The URLs are set to # here, be sure to replace them with your path/file names or JS functions!// Also note how all the types are '', indicating these links open in the current frame.addItem('&nbsp; Guitars', 'mGuitars', 'sm:');addItem('&nbsp; Basses', 'mBasses', 'sm:');// Notice we're popping out a submenu again here, so set 'sm:' as the action type...// addItem('&nbsp; Reopen', 'mReopen', 'sm:');// addItem('&nbsp; Other Gus Products', 'tourdates.php3', '');// addItem('&nbsp; Current Stock', 'tourdates.php3', '');startMenu('mPMB', true, -28, 75, 125, subM);addItem('&nbsp; Reviews', 'reviews.php', '');addItem('&nbsp; Gus Users', 'users.php', '');addItem('&nbsp; FAQ', 'faq.php', '');addItem('&nbsp; Philosophy', 'philosophy.php', '');addItem('&nbsp; Workshop Tour', 'tour.php', '');addItem('&nbsp; Gallery', 'gallery.php', '');addItem('&nbsp; Sounds', 'sounds.php', '');startMenu('mStuff', true, -28, 65, 125, subM);addItem('&nbsp; Contact Us', 'contact.php', '');// addItem('&nbsp; Dealers', 'downloads.php3', '');// addItem('&nbsp; Downloads', 'otherlinks.php3', '');addItem('&nbsp; Links', 'links.php', '');startMenu('mOrder', true, -28, 59, 125, subM);addItem('&nbsp; News', 'news.php', '');// addItem('&nbsp; News Archive', 'archive.php3', '');startMenu('mGuitars', true, 128, 3, 125, subM);addItem('&nbsp; G1 Hardtail', 'product.php?model_id=1', '');addItem('&nbsp; G1 Vibrato', 'product.php?model_id=2', '');addItem('&nbsp; G1 Seven', 'product.php?model_id=3', '');addItem('&nbsp; G1 Baritone', 'product.php?model_id=4', '');addItem('&nbsp; G1 MIDI', 'product.php?model_id=5', '');addItem('&nbsp; G1 Piezo', 'product.php?model_id=13', '');addItem('&nbsp; G1 LH', 'product.php?model_id=11', '');addItem('&nbsp; G1 Ten', 'product.php?model_id=14', '');addItem('&nbsp; G1 Purple Special', 'product.php?model_id=16', '');startMenu('mBasses', true, 128, 3, 125, subM);addItem('&nbsp; G3 Four', 'product.php?model_id=6', '');addItem('&nbsp; G3 Five', 'product.php?model_id=7', '');addItem('&nbsp; G3 Four Active', 'product.php?model_id=8', '');addItem('&nbsp; G3 Five Active', 'product.php?model_id=9', '');addItem('&nbsp; G3 Baritone', 'product.php?model_id=10', '');addItem('&nbsp; G3 Midi', 'product.php?model_id=12', '');// END RECENTLY ADDED// Popout slightly left of its trigger, for fun...startMenu('mHelp', true, -10, 22, 80, subM);// Instead of using spaces to indent, consider 'text-indent' in the stylesheet class perhaps?addItem('&nbsp; &nbsp; Contents', '#', '');addItem('&nbsp; &nbsp; Search', '#', '');// Here's an example of adding extra optional parameters to the addItem() command.// This item uses the subM ItemSyle (regardless of what the rest of this menu uses), is 22px long,// has 0px spacing after it, and a lesser-than-sign popout indicator positioned 3px from the left// edge of this item. Note that the parameters after the ItemStyle name are in the same order as// the ItemStyle command itself, and you can have as many as you want (e.g. background colours).addItem('&nbsp; &nbsp; About', 'mAbout', 'sm:', subM, 22, 0, '&lt;', 3);// This is across but not down... a horizontal popout.startMenu('mReopen', true, 85, 0, 120, button);// Again these items have their own ItemStyles, and unique lengths / spacings specified.addItem('Recent Doc 1:<br />Schedule', '#', '', button, 35);addItem('Recent Doc 2:<br />Cunning Plan', '#', '', button, 35, 5);// Back to the normal submenu ItemStyle for this next item.addItem('Etc. etc...', '#', '', subM);// This uses the subBlank ItemStyle which gives the items no borders when dim. The border around// the whole menu comes from a JavaScript function in the "Menu Effects" section.startMenu('mConvert', true, 85, 0, 80, subBlank);addItem('Windows', '#', '');addItem('Unix', '#', '');addItem('Macintosh', '#', '');// Leftwards popout with a negative x and y relative to its trigger. Custom height too.startMenu('mAbout', true, -85, -18, 80, subM);addItem('Leftwards!<br>And up!', '#', '', subM, 40);// You can assign 'oncreate' events to specific menus. By default, the script has only one for// the root menu that shows it when it is created. You may wish to change it to something like the// following, which uses the animation function to show the menu, or delay its show altogether.//menu.root[0].oncreate = function()// { this.visNow=true; pMenu.position('root'); pMenu.showMenu('root') }// Uncomment these lines to make specific menus show popouts on click rather than on mouseover.//menu.root[0].subsOnClick = true;//menu.mFile[0].subsOnClick = true;// You can also customise hide or show delays (in milliseconds) to the menus. Defaults are://showDelay = 0;//hideDelay = 500;// Specify hideDelay as zero if you want to disable autohiding, and showDelay as a couple of// hundred if you don't want the menus showing instantaneously when moused over.// End of 'with (pMenu)' block. That's one menu object created, now we have to activate it...}// You can create another menu object here if you want multiple menus on a page.// Every menu object MUST have a menu named 'root' in it, as that's always visible.// You can name the other menus in it anything you want.//var anotherMenu = new PopupMenu('anotherMenu');//with (anotherMenu)//{// startMenu('root', .....);// ... make menus here ...//}// Then remember to add it to the event section below...// *** (3) MENU EFFECTS AND ANIMATION ***// Now you've created a basic menu object, you can add optional effects like borders and// shadows to specific menus. These functions are found in the "Optional Code" section// below, you can edit them or delete them entirely if you don't want to use them, with// no harm to the rest of the script itself.// Add a border to an all menus using a specified ItemStyle. The syntax is:// addMenuBorder(menuObject, ItemStyle,//  opacity of border, 'border colour', border width, 'padding colour', padding width);// Opacity is a number from 0 to 100, or null for no filter, like the ItemStyles.addMenuBorder(pMenu, window.subBlank, null, '#666666', 1, '#CCCCDD', 2);// Apply a dropshadow to specific menus again. The syntax is similar, but later on you// pass arrays [...] for each layer of the shadow you want. I've used two grey layers// here, but you can use as many or as few as you want. The syntax for the layers is:// [opacity, 'layer colour', X offset, Y offset, Width Difference, Height difference]// Opacity is from 0 to 100 (or null for no filter), and the X/Y offsets are the// distance in pixels from the menu's top left corner to that shadow layer's corner.// The width/height differences are added or subtracted to the current menu size, for// instance the first layer of this shadow is 4px narrower and shorter than the menu// it is shadowing.// addDropShadow(pMenu, window.subM,//  [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);// addDropShadow(pMenu, window.subBlank,//  [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);// Add animation to the 'pMenu' menu object for supported browsers.// Opera doesn't support clipping so we turn it off, and Mozilla versions prior to// 1.x (such as Netscape 6) are too slow to support it, so disable there too.// If you don't want animation, delete this entirely, and the menus will act normally.// Change the speed if you want... it's the last number, between -100 and 100, and is// defined as the percentage the animation moves each frame.// The 'menuAnim' function is in the "Optional Code" section below, edit if you want to,// I've put in a few extra tweaks in there like fading transitions if you're interested.if (!isOp && navigator.userAgent.indexOf('rv:0.')==-1){ pMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)'); pMenu.hideMenu = new Function('mN','menuAnim(this, mN, -10)'); // Alternatively: try the IE5.5+/Windows filters. Comment above two lines out and uncomment: //pMenu.showMenu = function(mN) // { menuFilterShow(this, mN, 'progid:DXImageTransform.Microsoft.fade(duration=1)') } // There's a good list of transitions available from http://msdn.microsoft.com // Add animation to other menu objects like this... //anotherMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)'); //anotherMenu.hideMenu = new Function('mN','menuAnim(this, mN, -10)');}// Advanced (or just plain determined to tweak everything) users: Custom item arrangement!// Here you can extend a menu's overall dimensions, and then reposition or resize its items.// You can arrange the items however you want within a menu, in a curve or similar,// or even change the overall arrangement of the menu (put items in rows etc).// Individual items have .iX and .iY which are positions and .iW and .iH which are dimensions.// I recommend doing this *before* calling the border or shadow commands too :).//with (pMenu.menu)//{// mFile[0].menuW += 20;// mFile[0].menuH += 20;// mFile[1].iX += 5;// mFile[2].iX += 2;// mFile[2].iW -= 2;// mFile[3].iX += 5;// mFile[4].iX += 10;// mFile[4].iW += 10;// mFile[4].iY += 3;//}// *** (4) EVENTS ***//// In JavaScript, there are document 'events' you need to set so any scripts you are using// are notified of things like page loading/clicking/scrolling. If you've got several menus// or another JavaScript entirely in your page, you'll need to add all their functions in here.// For another menu object, call its functions like update() and position() next to pMenu's,// I've put examples in to show where these need to go.//    The reason for these is that every time you set them, they override a previous setting.// So make sure you collate all the functions that need to be called in here! Syntax://object.onevent = function()//{// function1();// function2();// ...//}// That's similar to: <BODY ONEVENT="function1(); function2(); ...">// The most important event is one used to display the menu by calling one of several methods of// any menu object(s) you have created. This is where you select the menu creation mode. 'Dynamic'// mode inserts the menus into the document once it has finished loading and supports features// like modifying the menu after creation. You update a menu in 'Dynamic' mode by just calling the// .update() method of a menu object like 'pMenu'.//    'Fast' creation mode writes the menus to the document here and now, which is faster and// more reliable in many browsers but only when the document's loading -- you do this by passing// 'true' without quotes to the update function to signal that we're inline.//    Opera only supports Fast mode and Netscape 4 only supports in Dynamic mode, so we use// browser-detect code here. If you find some browser has troubles with one mode or another, try// the other menu creation method -- see the "Cross-Browser" code at the very top of the SCRIPT// tag for the variables used.//    Hardcore tweakers -- there's some extra code commented in the popOver() function at the top// which lets you create the root menu on page load and other menus only as needed, which might// be useful for very very large menus in a single frame. Look it up if you want.if (!isNS4){ // Write menus now in non-NS4 browsers, by calling the "Fast" mode .update(true) method. pMenu.update(true); //anotherMenu.update(true);}else{ // For Netscape 4, back up the old onload function and make a new one to update our menus. // This is the regular "Dynamic" mode menu update, it works in IE and NS6 too if required. var popOldOL = window.onload; window.onload = function() {  if (popOldOL) popOldOL();  pMenu.update();  //anotherMenu.update(); }}// Other events must be assigned, these are less complicated, just add or remove menu objects.var nsWinW = window.innerWidth, nsWinH = window.innerHeight, popOldOR = window.onresize;window.onresize = function(){ if (popOldOR) popOldOR(); if (isNS4 && (nsWinW!=innerWidth || nsWinH!=innerHeight)) history.go(0); pMenu.position(); //anotherMenu.position();}window.onscroll = function(){ pMenu.position(); //anotherMenu.position();}// NS4 can't reliably capture clicks on layers, so here's a workaround.if (isNS4){ document.captureEvents(Event.CLICK); document.onclick = function(evt) {  with (pMenu) if (overI) click(overM, overI);  //with (anotherMenu) if (overI) click(overM, overI);  return document.routeEvent(evt); }}// Activate the window.onscroll() event in non-Microsoft browsers.if (!isIE || isOp){ var nsPX=pageXOffset, nsPY=pageYOffset; setInterval('if (nsPX!=pageXOffset || nsPY!=pageYOffset) ' + '{ nsPX=pageXOffset; nsPY=pageYOffset; window.onscroll() }', 50);}// *** (5) OPTIONAL CODE ***   DELETE IF YOU'RE NOT USING THESE!// MOUSE EVENTS://// If you want, you can assign functions to handle mouse events like mouse over/out/click.// You'll want to use these for assigning click actions to 'sm:' items or status messages etc.// 'with (this)' means use the properties of the menu object, and it's passed the current// menu name (mN) and item number (iN) you can use to calculate the active item.// To uncomment and activate, delete the /* and */ at the start and end./*pMenu.onclick = function(mN, iN) { with (this){ // Do actions depending on the item that the mouse was over at the time of the click. // You may with to use nested IFs or 'switch' statements etc. if you're familiar with JS. if (mN == 'root') {  if (iN == 1) status = 'Congratulations, you\'ve mastered clicking!';  // Click on second item in root menu will navigate to 'edit.html'. Copy and paste this for  // each menu item to add click actions to 'sm:' items...  if (iN == 2) location.href = 'edit.html';  if (iN == 3) location.href = 'help.html'; }}}// Set the status message to the URL if the 'action type' is nothing, and clear on mouseout.pMenu.onmouseover = function(mN, iN) { with (this){ // By now, you either have my JS Object Browser script from my site or you need it... try // embedding in an IFrame and typing 'pMenu' into its Go To field to see the menu internals. with (menu[mN][iN]) if (!type) status = href;}}pMenu.onmouseout = function() { status = '' }*/// ANIMATION://// Each menu object you create by default shows and hides its menus instantaneously.// However you can override this behaviour with custom show/hide animation routines,// as we have done in the "Menu Effects" section. Feel free to edit this, or delete// this entire function if you're not using it. Basically, make functions to handle// menuObj.showMenu() and .hideMenu(), both of which are passed menu names.//// Customisers: My lyr.clip() command gets passed the parameters (x1, y1, x2, y2)// so you might want to adjust the direction etc. Oh, and I'm adding 2 to the dimensions// to be safe due to different box models in some browsers.// Another idea: add some if/thens to test for specific menu names...?function menuAnim(menuObj, menuName, dir){ // The array index of the named menu (e.g. 'mFile') in the menu object (e.g. 'pMenu'). var mD = menuObj.menu[menuName][0]; // Add timer and counter variables to the menu data structure, we'll need them. if (!mD.timer) mD.timer = 0; if (!mD.counter) mD.counter = 0; with (mD) {  // Stop any existing animation.  clearTimeout(timer);  // If the layer doesn't exist (cross-frame navigation) quit.  if (!lyr || !lyr.ref) return;  // Show the menu if that's what we're doing.  if (dir>0) lyr.vis('visible');  // Also raise showing layers above hiding ones.  lyr.sty.zIndex = 1001 + dir;  // Alpha fade in IE5.5+. Mozilla's opacity isn't well suited to this as it's an inheritable  // property rather than a block-level filter, and it's slow, but uncomment and try it perhaps.  // WARNING: This looks funny if you're mixing opaque and translucent items e.g. solid menus  // with dropshadows. If you're going to use it, make sure all your alpha values for a given  // menus are numbers, or they're all null (solid).  //if (isIE && window.createPopup) lyr.alpha(counter&&(counter<100) ? counter : null);  // Clip the visible area. Tweak this if you want to change direction/acceleration etc.  lyr.clip(0, 0, menuW+2, (menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75) );  // Remove clipping in NS6 on completion, seems to help old versions.  if ((isDOM&&!isIE) && (counter>=100)) lyr.sty.clip='';  // Increment the counter and if it hasn't reached the end (10 steps either way),  // set the timer to call the show/hide function again in 40ms.  counter += dir;  if (counter>100) counter = 100;  else if (counter<0) { counter = 0; lyr.vis('hidden') }  else timer = setTimeout(menuObj.myName+'.'+(dir>0?'show':'hide')+'Menu("'+menuName+'")', 40); }}// Here's the alternative IE5.5+ filter animation function.function menuFilterShow(menuObj, menuName, filterName){ var mD = menuObj.menu[menuName][0]; with (mD.lyr) {  sty.filter = filterName;  var f = ref.filters;  if (f&&f.length&&f[0]) f[0].Apply();  vis('visible');  if (f&&f.length&&f[0]) f[0].Play(); }}// BORDERS AND DROPSHADOWS://// Here's the menu border and dropshadow functions we call above. Edit ot delete if you're// not using them. Basically, they assign a string to pMenu.menu.menuName[0].extraHTML, which// is written to the document with the menus as they are created -- the string can contain// anything you want, really. They also adjust the menu dimensions and item positions// to suit. Dig out the Object Browser script and open up "pMenu" for more info.function addMenuBorder(mObj, iS, alpha, bordCol, bordW, backCol, backW){ // Loop through the menu array of that object, finding matching ItemStyles. for (var mN in mObj.menu) {  var mR=mObj.menu[mN], dS='<div style="position:absolute; background:';  if (mR[0].itemSty != iS) continue;  // Loop through the items in that menu, move them down and to the right a bit.  for (var mI=1; mI<mR.length; mI++)  {   mR[mI].iX += bordW+backW;   mR[mI].iY += bordW+backW;  }  // Extend the total dimensions of menu accordingly.  mW = mR[0].menuW += 2*(bordW+backW);  mH = mR[0].menuH += 2*(bordW+backW);  // Set the menu's extra content string with divs/layers underneath the items.  if (isNS4) mR[0].extraHTML += '<layer bgcolor="'+bordCol+'" left="0" top="0" width="'+mW+   '" height="'+mH+'" z-index="980"><layer bgcolor="'+backCol+'" left="'+bordW+'" top="'+   bordW+'" width="'+(mW-2*bordW)+'" height="'+(mH-2*bordW)+'" z-index="990"></layer></layer>';  else mR[0].extraHTML += dS+bordCol+'; left:0px; top:0px; width:'+mW+'px; height:'+mH+   'px; z-index:980; '+(alpha!=null?'filter:alpha(opacity='+alpha+'); -moz-opacity:'+(alpha/100):'')+   '">'+dS+backCol+'; left:'+bordW+'px; top:'+bordW+'px; width:'+(mW-2*bordW)+'px; height:'+   (mH-2*bordW)+'px; z-index:990"></div></div>'; }}function addDropShadow(mObj, iS){ // Pretty similar to the one above, just loops through list of extra parameters making // dropshadow layers (from arrays) and extending the menu dimensions to suit. for (var mN in mObj.menu) {  var a=arguments, mD=mObj.menu[mN][0], addW=addH=0;  if (mD.itemSty != iS) continue;  for (var shad=2; shad<a.length; shad++)  {   var s = a[shad];   if (isNS4) mD.extraHTML += '<layer bgcolor="'+s[1]+'" left="'+s[2]+'" top="'+s[3]+'" width="'+    (mD.menuW+s[4])+'" height="'+(mD.menuH+s[5])+'" z-index="'+(arguments.length-shad)+'"></layer>';   else mD.extraHTML += '<div style="position:absolute; background:'+s[1]+'; left:'+s[2]+    'px; top:'+s[3]+'px; width:'+(mD.menuW+s[4])+'px; height:'+(mD.menuH+s[5])+'px; z-index:'+    (a.length-shad)+'; '+(s[0]!=null?'filter:alpha(opacity='+s[0]+'); -moz-opacity:'+(s[0]/100):'')+    '"></div>';   addW=Math.max(addW, s[2]+s[4]);   addH=Math.max(addH, s[3]+s[5]);  }  mD.menuW+=addW; mD.menuH+=addH; }}// Extra code for updating and moving the menus is embedded in the feature list in the HTML document// below, have a look at that if you're interested in tweaking the menu more.// *** (6) FRAMESET README ***// You're looking at the single-frame version of this script right now. This menu does support// frames with a few extensions -- the core script is the same, but you need to remove the "Events"// section and include a modified version of it in each loaded file. Get the frameset example from// my site first, I've put the modified section in a file named "SUBFR.JS".//// This script should reside in the topmost frameset. Files loaded in this frameset must satisfy// two conditions to work:// // 1) They must have all the needed CSS info from the <STYLE> tag included in them, and a small// JavaScript file (SUBFR.JS) to activate and manage the menus in that frame.// // 2) They must be from the same domain as this frameset -- you can't load in search results or// similar from another server and pop menus out over it, due to browser JS security rules.// // With the SUBFR.JS file, all you have to do is make sure that in the first line pMenu points to// the correct pMenu -- that is, located within that frame's parent (this script). If you're using// multiple menu objects across frames or loading framesets within framesets, you will have to edit// it, otherwise just leave it as is. To use multiple menus, you need to create them both here and// then edit SUBFR.JS in the same fashion as the Events section here, calling your second menu// object whenever pMenu itself is called.// // The example setup allows the menus in sub-frames scroll with their windows. All you have to do is// use the 'page' object in that frame in a formula to get the current scrolling position of that// frame, and then add or subtract pixels to position the menus from the scroll position, e.g. for a// menu in a frame named 'xyz', we would set it to appear in that frame and appear near the top and// 100px from the left:// // startMenu('menuName', false, 'xyz.page.scrollX()+100', 'xyz.page.scrollY()+10', 17, hBar, 'xyz');// // Of course, third-level menus in other frames can be positioned relative to their parents// normally. (Remember: strings as positions mean 'absolute' and are calculated as formulae,// numbers as positions mean 'relative', offset from its parent).// // JS window syntax is OK, so parents can be 'xyz.subFrame.something' if you want, and the SUBFR// file in that frame/window points back to this one (try scrWin=top rather than scrWin=parent).// You'll probably want to specify target frames for each menu item, in the same fashion as// you specified them for the menus themselves -- by default URLs will open in the window in// which the script is located, the topmost frameset. Try addItem('Text', 'file.html', 'botFr');